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	<title>Central Station &#187; debate</title>
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		<title>But is it Art? And Does it Matter?</title>
		<link>https://thisiscentralstation.com/featured-blog/but-is-it-art-and-does-it-matter/</link>
		<comments>https://thisiscentralstation.com/featured-blog/but-is-it-art-and-does-it-matter/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 13:20:35 +0000</pubDate>
		<dc:creator>guest</dc:creator>
				<category><![CDATA[Featured Blogs]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[debate]]></category>
		<category><![CDATA[Gail Tolley]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://thisiscentralstation.com/?p=5877</guid>
		<description><![CDATA[Image: Mat Honan American film critic Roger Ebert has caused a stir with his latest blog “Video Games Can Never Be Art”. It has attracted over 2000 comments, many by gamers declaring that he ‘just doesn’t get it’ and passionately sticking up for their favourite ‘artform’. Coincidentally last night I also caught the first part [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/honan/311507743/"><img src="http://thisiscentralstation.com/wp-content/uploads/v1/311507743_50ee140046.jpg" alt="But is it art?" width="500" height="375" /></a></p>
<p>Image: Mat Honan</p>
<p>American film critic Roger Ebert has caused a stir with his latest blog <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html" target="_blank">“Video Games Can Never Be Art”.</a> It has attracted over 2000 comments, many by gamers declaring that he ‘just doesn’t get it’ and passionately sticking up for their favourite ‘artform’.</p>
<p>Coincidentally last night I also caught the first part of the BBC 4 documentary <a href="http://www.bbc.co.uk/programmes/b00s01xm">Goldsmiths: But is it art?</a> which similarly was concerned with what can be rightfully tagged as ‘art‘. Hot on the heels of <a href="http://www.bbc.co.uk/programmes/b00p71qk">School of Saatchi</a> I couldn’t help but think that the programme exploited the general public&#8217;s distrust for contemporary art.</p>
<p>Both of these items made me think about our preoccupation with defining the cultural worth of something through this one simple and often unhelpful question. It’s a question that can generate some good discussion if the answer attempts to critically engage in the work (as demonstrated in Ebert’s piece) but if it doesn’t it just becomes an arbitrary classification floated about by critics and commentators (evident in the Goldsmiths documentary).</p>
<p>Often I think that it would be better to look more generally at the cultural worth of something. A quick anecdote to illustrate my point: I’ve never really had much of an appreciation for graphic novels but once found myself in a ‘cultural studies’ class where I was given a copy of an adaptation of <a href="http://www.amazon.co.uk/City-Glass-Graphic-Paul-Auster/dp/0312423608">Paul Auster’s City of Glass</a>. To my surprise it was quite brilliant and far more innovative and intelligent than I had expected. Whether I think graphic novels qualify as art because of this is beside the point, but I did gain a new appreciation from the experience and that seems far more important.</p>
<p>The BBC documentary team behind the Goldsmiths programme might have posed the question ‘is it art?’ but it doesn&#8217;t appear that they thought much about the value of asking that question in the first place.</p>
<p>&nbsp;</p>
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		<title>Mix-Blog #6: Designing Sound</title>
		<link>https://thisiscentralstation.com/featured-blog/mix-blog-6-designing-sound/</link>
		<comments>https://thisiscentralstation.com/featured-blog/mix-blog-6-designing-sound/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 11:45:35 +0000</pubDate>
		<dc:creator>genny</dc:creator>
				<category><![CDATA[Featured Blogs]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[debate]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Matthew Samuel]]></category>
		<category><![CDATA[mix-blog]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[Southside Studios]]></category>
		<category><![CDATA[visuals]]></category>

		<guid isPermaLink="false">http://thisiscentralstation.com/?p=6214</guid>
		<description><![CDATA[Matthew Samuel's definitive take – or rather opening statements in a big debate on – design for sound]]></description>
			<content:encoded><![CDATA[<p>Recently I’ve been having some of those passing yet re-occurring thoughts that often lead me to think it might be worth forming them into something more concrete such as an opinion… The opportunity to do this has presented itself nicely with central stations ‘sound’ month as it has mainly been around this subject that I have been pondering.</p>
<p>I took a well-trodden path from making music to getting interested in production and eventually studying sound engineering. I now run a sound studio based at Southside Studios where I work with sound in a variety of contexts including music mastering and post-production. For the purposes of this blog post however I intent to concentrate specifically on sound design or more accurately sound as a design discipline.</p>
<p>In classifying designed sound as the product of a distinct discipline I feel it is necessary to distinguish it from other forms of sonic creativity, not to form any kind of hierarchy but in order to clearly define it.  I’m sure that many of the areas such as experimental music and sound art will, and have been covered by other bloggers and although I am interested and influenced by these areas, I want to concentrate on the use of sound in conjuncture with visuals and especially in new areas of digital media.  I also seek to define sound design as distinct from composition for picture, although the two are often inextricably linked and interdependent.  There are of course well-established discussions around traditional sound design, in the Hollywood tradition, but unless we are very lucky most of us will never work on big budget films.</p>
<p>It is perhaps often working to picture, which places me in the position of needing to define my work, and also what has lead me to have the aforementioned re-occurring thoughts.  In my experience, the creation of content, which includes both sound and visuals, is a process fraught with misunderstanding even though the final product usually seems to function symbiotically.  The subservience of sound to picture is, I feel, intrinsic in this.  I’m sure that there are many people who feel sound and image should be treated equally.  Viewed as a discipline or skill/job, I agree, but in the context of a piece of content and in the creative process I think that Image has the upper hand.  It is the image that conveys the vast majority of the information and also importantly sets the stylistic tone of the work.  Again I don’t wish to place one above the other but I feel that there is reluctance amongst those who work with sound (myself included) to accept this.  That is not to say that there are not areas where picture is subservient to sound but in my opinion these are concentrated around music.  To clarify: a piece of sound design has little meaning without the where as a piece of music functions perfectly well without a music video.</p>
<p>Where sound does have the upper hand however is in conveying and creating emotion.  Music of course does this extremely effectively but the power of well-chosen effects, a varied dynamic and a sonic theme can subtly influence on a level of consciousness where even music fails.   This is of course extremely well documented and is at the core of all sound design work. Where I think the discussion is lacking and what could also ease some of the difficulties in cooperating with people creating visual content is the development of sound design as just that. Design.</p>
<p>I tend to find that sound is viewed by people both from the inside and outside as somewhat mystical.  Strange pallid people sitting in odd shaped` rooms pressing glowing buttons.  It was this which initially attracted me to the job but since I’ve become one of those strange people and I know what the buttons do, I&#8217;ve been increasingly interested in the comparison of sound design to other design disciplines and how, if at all, they relate.  I often work with people who work with graphic design, animation, motion graphics etc and also, (due to the location of my <a href="http://www.google.com/maps?q=&amp;layer=c&amp;z=17&amp;iwloc=A&amp;sll=55.837157,-4.262845&amp;cid=15024811513855294606&amp;cbp=13,75.9,-1.5,0,0&amp;panoid=SW1kSqIr2u67zT-Y4h3T_w&amp;q=southside+studio+glasgow&amp;ei=VGxjT-jjLoOw0QWm1ISpCA&amp;sa=X&amp;oi=local_result&amp;ct=streetview-image-link&amp;cd=1&amp;resnum=1&amp;ved=0CBgQnwIoADAA" target="_blank">studio</a>), have frequent discourse with interior/furniture designers and product designers.  One important point that I find reoccurs is the need to develop a personal style, a set of creative devices and tools, which can be modified and refined to suit each project or context.  This is not confined to the production of work but also to the development of a designer’s career.</p>
<p>This naturally leads me to question how this relates to designing sound.  Is this something I concentrate on? Is it necessary in the development of me as a designer?<br />
What part of my practice could I apply this too?  Due to the aforementioned subtlety of sound it is often difficult to accurately define what you wish to achieve. The process however, of designing a sound or sound track is very similar to any design process. An idea is refined and adjusted until there is an inexplicable sense that it meets all requirements both aesthetic and functional.  In sound design it is often the latter, which prevails as a viewer generally has a preconceived idea of what something should sound like. It is almost a cliché that sound designers present an idea, which after being rejected and replaced several times is finally settled upon as having worked fine in the first place. I often describe working with sound as like shepherding both the sound and client to a place where everything works well and doing it as efficiently as possible.</p>
<p>Where, however, does an aesthetic fingerprint or style fit in?  Of course as with any Individual the brain is likely to come up with similar ideas, which can, after repetition, become a style but how does one recognise this repetition and refine it to remove the inevitable bad aspects of it? This of course is a process of scrutiny, which anyone wishing to develop creatively must undergo but I feel that it is often neglected in the discussions surrounding sound in favour of perpetuating the mystical nature of the work and a preoccupation with the tools of the trade. Traditionally sound has been a reasonable exclusive career path due mainly to the cost and complication of the equipment and to an extent this still holds true.  But as technology develops and more people have access to the tools they need I think that the need to treat sound in a similar way to visual design is greater.  With the constant expansion of digital media the development sound sometimes feels like it lags behind slightly.  The evolution of <a title="" href="http://www.obiwannabe.co.uk/html/papers/proc-audio/proc-audio.html" rel="external nofollow">procedural audio</a> and the need to transfer an aesthetic used in linear sound design to a non-linear environment sometimes seems stilted. Perhaps the best method of introducing new ways of thinking about sound is to work extremely experimentally and explore all the more far out possibilities as sound artists and experimental musicians do.  As much as this is utterly necessary and often responsible for pushing the boundaries of creativity and technology, there is often little room or time for this type of experimenting in a commercial sound design context.  I don’t think it entirely inappropriate to make an analogy with the difference between visual artists and visual designers, with the latter working intentionally to purpose.</p>
<p>I do not claim to be able to answer the questions I pose but as Brian discussed in <a href="http://thisiscentralstation.com/featured-blog/two-open-ears-out-of-tune/" target="_blank">mix-blog #1</a> sound has an enormous impact on our environment yet is often undervalued. There needs to be a move towards regarding sound designers (as they are in a traditional film environment) as being a separate entity from musicians and composers and as an integral part of a design process to be brought in from the beginning of a project. One of the advantages of working with sound design is that the skills are, (once the tools have been learnt), generally transferable to a wide variety of media.  This allows for the flexibility to work in many different fields but still leaves room for personal style.  I feel that an emphasis on development of this personal style that is known and trusted should be what anyone working in sound design is trying to achieve.  But knowing sound this is easier said than done and if anyone has had any luck please let me know how! Anyway, it will all probably sound shit in the morning…</p>
<p><strong>/////</strong></p>
<p><em><strong>Mix-Blog: A bit like a mix-tape but with blogs instead. Read more from the series <a href="../featured-blog/mix-blog-intro-looping/" target="_blank">here</a>.</strong></em></p>
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		<title>Debating Design</title>
		<link>https://thisiscentralstation.com/featured-blog/debating-design/</link>
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		<pubDate>Mon, 01 Feb 2010 13:25:59 +0000</pubDate>
		<dc:creator>guest</dc:creator>
				<category><![CDATA[Featured Blogs]]></category>
		<category><![CDATA[barriers]]></category>
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		<category><![CDATA[debate]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[focus on design]]></category>
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		<guid isPermaLink="false">http://thisiscentralstation.com/?p=4735</guid>
		<description><![CDATA[/////// 01.03.11 Image: Vitra Design Museum by schoeband under creative commons We&#8217;re nearly at the end of our month-long focus on design, but before we go we have one more question for our Debating Design blog.  Today we&#8217;re asking you to ponder: Question 5: &#8220;What are the greatest challenges facing design today?&#8221; Tell us what [...]]]></description>
			<content:encoded><![CDATA[<p><strong>///////</strong></p>
<p><strong>01.03.11</strong></p>
<p><img src="http://farm4.static.flickr.com/3266/2734066419_910d5a5256_o.jpg" alt="" width="400" height="396" /></p>
<p><em>Image: Vitra Design Museum by schoeband under <a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en_GB" target="_blank">creative commons</a></em></p>
<p>We&#8217;re nearly at the end of our month-long focus on design, but before we go we have one more question for our Debating Design blog.  Today we&#8217;re asking you to ponder:</p>
<p>Question 5:</p>
<p>&#8220;What are the greatest challenges facing design today?&#8221;</p>
<p>Tell us what you think are the hurdles and barriers facing designers by posting your thoughts in the comments box below.</p>
<p>&nbsp;</p>
<p><strong>///////</strong></p>
<p><strong>14.02.11</strong></p>
<p><strong><img src="http://farm1.static.flickr.com/136/319187516_7e9f05a040_o.jpg" alt="" width="400" height="400" /></strong></p>
<p><em>Image: bbaunach under <a href="http://creativecommons.org/licenses/by/2.0/" target="_blank">creative commons</a></em></p>
<p>Today we are asking not for your words but for your pictures. We want you to submit one image which sums up great design for you. It could be anything, from a pair of shoes to an impressive piece of architecture to the latest technological gadget. <strong>Post your great design pictures in the comments section below. </strong></p>
<p>Question 4:</p>
<p>&#8220;What one image sums up great design for you?&#8221;</p>
<p>&nbsp;</p>
<p><strong>///////</strong></p>
<p><strong>10.02.11</strong></p>
<p><strong><img src="http://farm5.static.flickr.com/4088/5139429152_09e0f630a2_b.jpg" alt="" width="400" height="531" /><br />
</strong></p>
<p><em>Image: :::Radar Communication ::: under <a href="http://creativecommons.org/licenses/by/2.0/" target="_blank">creative commons</a>.</em></p>
<p>Without further ado we move swiftly on to our next design question:</p>
<p>Question 3:</p>
<p>&#8220;What are the appliances of the future?&#8221;</p>
<p>What can you see the world using in 10, 20, 100 years time?</p>
<p>Join in the discussion and add your comments below.</p>
<p>&nbsp;</p>
<p><strong>///////</strong></p>
<p><strong>07.02.11</strong></p>
<p><strong><img src="http://farm3.static.flickr.com/2730/4299631538_019514a401_o.jpg" alt="" width="400" height="247" /></strong></p>
<p><em>Image: Sterlic under <a href="http://creativecommons.org/licenses/by/2.0/">creative commons</a></em></p>
<p>Thanks to everyone who chipped in with their thoughts on great design thinkers. Today we unleash our second question. Whether you&#8217;re a designer or not we want your thoughts on the following:</p>
<p>Question 2: &#8220;Why do great ideas fail?&#8221;</p>
<p>Tell us your examples of ideas which should of, but never made it off the ground. Why not? What are the factors that drive and influence success? Add your musings to the comments section below.</p>
<p><strong>///////</strong></p>
<p><strong></strong><strong>01.02.11</strong></p>
<p><strong><br />
</strong></p>
<p><strong><img src="http://farm4.static.flickr.com/3215/2861358845_9646ac0803_o.jpg" alt="" width="400" height="232" /></strong></p>
<p><em>Image: loungerie under <a href="http://creativecommons.org/licenses/by/2.0/" target="_blank">creative commons</a></em></p>
<p>Today we start our month long focus on design, exploring in particular the value of design and how it affects every part of our lives.</p>
<p>Throughout February we&#8217;ll be regularly posting some of the most pressing and probing questions facing the design world today. This is where you come in: we want you to comment, rant, debate and let us know what you think in response to the questions we pose. Don&#8217;t be shy, this is an opportunity to really get your teeth into some of the issues that face designers today, whether you&#8217;re part of the design community or not.</p>
<p>Remember to bookmark this page where we&#8217;ll be revealing each of our design-themed questions and browse the <a href="http://thisiscentralstation.com/tag/focus-on-design/" target="_blank">Focus on Design blogs</a>, where images and video will be added throughout the month. Look out too for blogs from our members and guests and if you feel inspired to write you own, remember to <a href="mailto:hello@thisiscentralstation.com" target="_blank">tell us</a> about it for others to find and read.</p>
<p>Question 1:</p>
<p>&#8220;Which design thinkers do you find the most inspiring?&#8221;</p>
<p>//</p>
<p>Member comments transferred from previous website:</p>
<p><a href="http://www.buro-designthinking.com/" target="_blank"><strong>AndyH</strong></a>:  Design is being powered up by enlightened ‘non-creatives’ giving serious recognition of the design thinking (DT) process to super charge business opportunities. DT is a methodology required to deal with complexity in every detail of product, service or communication design. Through society’s wider use of the design thinking process, design as a discipline is evolving. I think that situation has arrived now as a result of designers being required to process so much complexity with people’s needs at the core. Reassuringly for all designers, ‘Design Thinking’ is a relatively new story but not a new process. Designers perceive problems in a different way from other disciplines. For example, designers see paradoxes as a starting point, where managers hate them (often using avoidance as a tactic). Managers love ‘reliability’ of outcomes, designers love ‘validity’ of ideas through experimentation. The way designers deal with the challenge of complexity is by reasoning with successive approximations (iterations) for example, a prototype solution, to some designers, that has always been the way, for others, not so much. Roger Martin calls this adductive thinking.</p>
<div>
<p>2. Planned obsolescence – the challenge is to use ‘design thinking’ to reverse irresponsible production and make more sustainable and compelling propositions.</p>
<p>3. Design of public services- using design methodologies to engage with users to find better ways to help people and reduce financial waste.</p>
<p>4. All this design thinking takes time. Ask any designers; how big is that challenge?</p>
<p>&nbsp;</p>
<p><a href="http://www.isodesign.co.uk/" target="_blank"><strong>emlyn</strong></a>:  Sorry to throw a lateral wet blanket over Q4 and be no fun, but this is throwing up more questions than answers for me&#8230;</p>
<div>
<p>Almost everything is designed. What elevates something to &#8216;great&#8217; design? is there even such a thing? Presumably it needs to tick lots of boxes? Is &#8216;great&#8217; a label bestowed upon something, like the Routemaster bus, which is seen as both purposeful and iconic?<br />
The more certain objects and brands command an army of devotees, the more i become suspicious of their worth.</p>
<p>The Space Shuttle, the Hubble Telescope, or the CERN Hedron Collidermethingabob are all impressive designs which are testament to how clever the human race is, though we might categorise them as more of a science and technology feat.</p>
<p>The big &#8216;thing&#8217; in design in the past decade has been Transformation and Service design – <a href="http://www.hilarycottam.com/?page_id=2" rel="external nofollow" target="_blank">Hilary Cottam</a> won designer of the year at the Design Museum in 2005 for her work with prison and health services – which indicated a shift away for design from an obsession over objects or static outcomes.</p>
<p>Apologies again, this was meant to be the picture round. Well here you go. This blog is set in Helvetica. Every designers favourite.</p>
<p>&nbsp;</p>
<p><strong>CotroG</strong>: Q4: <a href="http://artmight.com/Artists/H.R.Giger/hr-giger-alien-IV-8396p.html" target="_blank">http://art<wbr>might.com/</wbr><wbr>Artists/H.</wbr><wbr>R.Giger/hr</wbr><wbr>-giger-ali</wbr><wbr>en-IV-8396</wbr><wbr>p.html</wbr></a> Giger&#8217;s Alien. I&#8217;m no designer, but for me it&#8217;s the ultimate slick villan.</p>
<p>&nbsp;</p>
<p><a href="http://www.buro-designthinking.com/" target="_blank"><strong>AndyH</strong></a>: Laundry System wanted now.</p>
<p>Just realised how much we need an central appliance to fill the washing machine from the central dirty laundry basket. Then it needs to wash, empty, dry and reload the next load of clothes. Perhaps with an optional App to get my favourite shirt ready as a priority. Is it going to far to have it ironed by the time I need it?</p>
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